package com.dc.gameserver.serverCore.model.gamemodel;

/**
 * @author 石头哥哥 </br>
 *         dcserver1.3 </br>
 *         Date:13-12-28 </br>
 *         Time:下午5:52 </br>
 *         Package:{@link com.dc.gameserver.serverCore.model.gamemodel}</br>
 *         Comment：14（灵脉），15（灵泉）， 16（蒲团） model
 */
public class SpriteModel implements Model{

    private Integer  ID=0;
    private Integer  iconID=0;
    private String   name="";
    private String   intro="";
    private  Byte     type=0;                   //部位、类型
    private Integer  quality=0;                //品质
    private Integer  subQuality=0;              //品阶
    private Integer  realmRequired=0;           //境界需求
    private Integer  spirutMaxlimit=0;         //灵气上限   灵泉
    private Integer  spiritPerMinuteCreat=0;  //每分钟灵气产生量   灵脉 灵泉
    private Double   spiritTransifer=0.0;      //灵气转化率  蒲团
    private Byte     itemType=0;           //物品类型     4

    public Double getSpiritTransifer() {
        return spiritTransifer;
    }

    public void setSpiritTransifer(Double spiritTransifer) {
        this.spiritTransifer = spiritTransifer;
    }

    public void setID(Integer ID) {
        this.ID = ID;
    }

    public Integer getIconID() {
        return iconID;
    }

    public void setIconID(Integer iconID) {
        this.iconID = iconID;
    }

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public String getIntro() {
        return intro;
    }

    public void setIntro(String intro) {
        this.intro = intro;
    }

    public Byte getType() {
        return type;
    }

    public void setType(Byte type) {
        this.type = type;
    }

    public Integer getQuality() {
        return quality;
    }

    public void setQuality(Integer quality) {
        this.quality = quality;
    }

    public Integer getSubQuality() {
        return subQuality;
    }

    public void setSubQuality(Integer subQuality) {
        this.subQuality = subQuality;
    }

    public Integer getRealmRequired() {
        return realmRequired;
    }

    public void setRealmRequired(Integer realmRequired) {
        this.realmRequired = realmRequired;
    }

    public Integer getSpirutMaxlimit() {
        return spirutMaxlimit;
    }

    public void setSpirutMaxlimit(Integer spirutMaxlimit) {
        this.spirutMaxlimit = spirutMaxlimit;
    }

    public Integer getSpiritPerMinuteCreat() {
        return spiritPerMinuteCreat;
    }

    public void setSpiritPerMinuteCreat(Integer spiritPerMinuteCreat) {
        this.spiritPerMinuteCreat = spiritPerMinuteCreat;
    }


    public Byte getItemType() {
        return itemType;
    }

    public void setItemType(Byte itemType) {
        this.itemType = itemType;
    }

    /**
     * @return
     */
    @Override
    public Integer getId() {
        return this.ID;
    }
}
